The skill is there, but the design is lacking
Art is fine, the programming could use some work. For instance, the bunny can kinda stick in certain squares, getting too far in to move anywhere but out. Hopefully that made sense, but ideally the bunny would slide around the solid ones when colliding with them.
There are a few game design ideas I didn't really like, and could improve the game quite a bit if fixed. I didn't like how the bear trap hazards were invisible until they popped up. This coupled with the fact that they could only kill you halfway through their animation was confusing; you could step on the closed trap when it was completely closed, but not when it was a frame before. Although that seems obvious, it made dodging them more difficult than it should be. The player should know where a hazard is even if it is temporarily off. Maybe I'm just dumb, but I kept forgetting the placement of the hazards and it frustrated me. Even if the main challenge of the game was to memorize trap patterns, I would think there'd be a better way of doing it. The level design could use some work as well, there were several levels in which I could get a lot, if not all, the eggs, kill myself to go back to the beginning, and then get to the exit easily. This provides incentive to cheat the game, which I don't think you'd want. Another problem that ties into level design was the end goal of the levels. At first I didn't know where to go after collecting the eggs, as the goal line looks the same as the start line. This also provides the player with a cheap way of getting to and from other sides of the screen without penalty.
A major thing of course is the lack of diversity among the gameplay, but that is to be understood for a quickly made game. It was a good-looking game with an interesting enough premise, but the poor design choices and overall gameplay made it not very fun. Hopefully this information helps.